What is the Market Size of Gaming Industry ? (Review)

  • Market size of gaming industry reached $100 billion globally In 2016. [3]
  • Video Game Industry in USA reaches $30.4 Billion in Revenue for 2016 [2]
  • The sequence of Gaming countries starts from China, USA and Japan. [1]
  • While the fastest growing market in Asia is China with a CAGR of 10.9%.[1]
  • Game market in Europe is $23.5 billion. [3]
  •  Game market in Lain America has reached $4.1 billion. [3]

    https://cdn2.hubspot.net/hubfs/700740/Reports/Newzoo_Free_2016_Global_Games_Market_Report.pdf[3]- https://cdn2.hubspot.net/hubfs/700740/Reports/Newzoo_Free_2016_Global_Games_Market_Report.pdf  This image is used for reference purpose only. Referred from NewZoo Gaming Report

  • APAC (Asia Pacific) accounts for 47% of the total global mobile game revenue. [3]
  • APAC has largest online gamers.[3]
  • According to the NewZoo Report for Gaming Industry in 2016, the top 3 revenue generating countries are China, USA and Japan. China created a revenue of 24.3 Billion in 2016 in Gaming Industry while USA is next with $23.4 Billion.[3]

 

Video Game Trends:

  1. The average age of gamers: 35 [4]
  2. 48% of the gamers play social games. [4]
  3. 40% of the gamers play with their friends [1]
  4. 21% of the gamers play with their family members [4]
  5. 17% of the gamers play with their parents. [4]
  6. 59% of the gamers are male [4]
  7. 60% of the video gamer purchasers are men [4]

 

References-:

[1]- References and Images from- http://www.woodsidecap.com/wp-content/uploads/2015/12/WCP-Video-Game-Report-20151104.pdf

[2]- http://www.theesa.com/article/u-s-video-game-industry-generates-30-4-billion-revenue-2016/

[3]-       https://cdn2.hubspot.net/hubfs/700740/Reports/Newzoo_Free_2016_Global_Games_Market_Report.pdf

[4]- http://www.bigfishgames.com/blog/2017-video-game-trends-and-statistics-whos-playing-what-and-why/

 a) www.statista.com/statistics/189582/age-of-us-video-game-players-since-2010/
b) www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
c) essentialfacts.theesa.com/Essential-Facts-2016.pdf
d) www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/
newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/
e) www.polygon.com/features/2016/12/16/13958746/2016-the-year-in-games
store.steampowered.com/app/491790/
f) metro.co.uk/2016/12/28/the-10-biggest-video-game-news-stories-of-2016-6343461/
kotaku.com/youtube-views-are-down-across-the-board-analysis-says-1790440740
edition.cnn.com/2016/05/31/sport/esports-is-professional-gaming-a-sport/
g) www.esportsearnings.com/history/2016/games
h) www.cnbc.com/2016/07/11/nintendos-stock-surges-after-pokemon-go-release.html
i) newzoo.com/insights/articles/new-twitch-rankings-top-games-esports-total-viewing-hours/

# market size of gaming industry

Disclaimer:- The pictures and graphs used in this Digishort are taken from http://www.woodsidecap.com/wp-content/uploads/2015/12/WCP-Video-Game-Report-20151104.pdf. and https://cdn2.hubspot.net/hubfs/700740/Reports/Newzoo_Free_2016_Global_Games_Market_Report.pdf NewZoo Gaming Report for information purpose. We are sharing this stats and pictures for general awareness of the gaming industry. This article is just a review of the original report published by Woodside Capital Partners and NewZoo Gaming Report.

If anyone has any problem with the report please email us at asifrazzaq1988@gmail.com

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